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Template General Information

This section displays elements used in multiple templates.

Lane Assessment match_1 player_1

Lane results are analyzed by Stratz based on player data from the match, with a total of 5+1 types.

  • stomp Lane Dominance
  • victory Lane Advantage
  • tie Lane Tie
  • fail Lane Disadvantage
  • stomped Lane Overrun

Special Type: Jungle

  • jungle Jungle Master

Title System match_1 match_2

Awards based on player performance data.

TitleDisplayCondition
MVPVictory and highest MVP score
SoulLoss and highest MVP score
RichRHighest total net worth
WiseWHighest XPM
ControllerCLongest control time (stun time × 1 + other control effects time × 0.5 + slow time × 0.25)
NukerNHighest damage dealt
BreakerBHighest kills, and highest damage dealt if tied
GhostGHighest deaths, and lowest total net worth if tied
UtilityUHighest Utility Score (Calculated as: Gold Spent on Support Items + Camps Stacked × 100)
AssisterAHighest assists, and highest damage dealt if tied
DemolisherDHighest building damage
HealerHHighest healing done
TankTHighest damage taken
IdleILowest participation rate, and lowest kills + assists if tied, then lowest damage dealt if still tied
MVP ScoreKills × 5 + Assists × 3 + Stun Time × 0.1 + Other Control Effects Time × 0.05 + Slow Time × 0.025 + Damage Dealt × 0.001 + Building Damage × 0.01 + Healing Done × 0.002 + Stratz assessed performance score × 0.25 + Utility Score × 0.005

Starting from version 1.4.3, title text and colors are customizable. Check Custom Text for more information.