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Template General Information

This section displays elements used in multiple templates.

Lane Assessment match_1 player_1

Lane results are analyzed by Stratz based on player data from the match, with a total of 5+1 types.

  • stomp Lane Dominance
  • victory Lane Advantage
  • tie Lane Tie
  • fail Lane Disadvantage
  • stomped Lane Overrun

Special Type: Jungle

  • jungle Jungle Master

Title System match_1 match_2

Awards based on player performance data.

TitleDisplayCondition
MVPVictory and highest MVP score
SoulLoss and highest MVP score
RichRHighest total net worth
WiseWHighest XPM
ControllerCLongest control time (stun time × 1 + other control effects time × 0.5 + slow time × 0.25)
NukerNHighest damage dealt
BreakerBHighest kills, and highest damage dealt if tied
GhostGHighest deaths, and lowest total net worth if tied
AssisterAHighest assists, and highest damage dealt if tied
DemolisherDHighest building damage
HealerHHighest healing done
TankTHighest damage taken
IdleILowest participation rate, and lowest kills + assists if tied, then lowest damage dealt if still tied
MVP ScoreKills × 5 + Assists × 3 + Stun Time × 0.1 + Other Control Effects Time × 0.05 + Slow Time × 0.025 + Damage Dealt × 0.001 + Building Damage × 0.01 + Healing Done × 0.002 + Stratz assessed performance score × 0.25

Starting from version 1.4.3, title text and colors are customizable. Check Custom Text for more information.